Writer's note: I apologize for the rambling nature of this post, but without having much time I haven't been able to sit down and hammer out a good topic. I promise I'll pick it up!
So I've managed to squeeze in a bit of WildStar time in
between massive departmental shifts at work and my WoW raid team working to
down Garrosh. I've successfully raised Laffable the affable Esper to level 15
and have begun to reap the rewards of WildStar's robust housing system.
Let me pause for a moment to say this: screw you,
Carbine. How am I supposed to make time for leveling and interior decorating? It simply cannot be done!
Ahem, pardon me.
I've been enjoying the Esper still, though at times I do
get the itch to be a bit more mobile. The trade-off is, of course, their hefty
damage, but I haven't yet really tooled around with the class enough to
discover how best to handle enemies. It also seems to me that WildStar falls
into some predictable early patterns that are mimicked in many modern MMO's:
early on, most classes aren't too distinguished in terms of their
output/intake. Now, of course a Warrior will take a few more blows than my
squishy little mind-bender, and I don't have the stealth mechanic of a Stalker,
but by and large the damage seems to be pretty comparable. I believe that once
I have access to more of the AMPs and a variety of heals/CC's, I'll start to
feel a bit more of a special snowflake. I'm looking forward to seeing a bit more
of what the Esper can do as I move forward into group content, as I definitely
think that would put on display how each class handles themselves differently.
Speaking of group content, keep your eyes peeled this
weekend when I give Adventures (and, depending on my leveling, dungeons) a
shot. I've heard some mixed reviews, mostly due to the difficulty that exists.
Sounds like people are still trying to get a feel for interrupts and
telegraphs.